Gunmetal Sonata
A downloadable game
Gunmetal Sonata is an urban fantasy RPG about monster hunting millennials tracking and slaying threats to humanity through a system that splits between noir investigation and highly-stylized anime action.
Features / Design goals:
- A stunt-heavy dice-pool driven combat system where all you need is one hit to win, but landing that hit is an extended contest of wits and commitment.
- Police procedural episodic play loops, where players split up and race against the clock to investigate cases and prepare for inevitable showdowns.
- Player-facing systems that model stress as PCs navigate a world where caring is hard - but also necessary - for pulling yourself past the finish line.
- Mechanical crunch and table presence inspired by board game design (abstract strategy, tactile components, play references etc).
Fiction inspirations: Fate/Stay Night, Under Night In Birth, RWBY, Devil May Cry, Arknights.
Game inspirations: Exalted, Dogs in the Vineyard, BattleCON, Exceed, Magic the Gathering.
Behind the Scenes:
Gunsong is a game I plan to take to Kickstarter someday. In service of that, the game text will remain free because I plan on charging for it later down the line. This itch page will be hosting up-to-date playtest documents until things get super commercial.
If you wish to support the game, it desperately needs playtesting. Even reading it and dropping feedback on read-feel would be a big help - you can find me on my design discord. Alternatively, I also have a patreon.
If you can't read a PDF for whatever reason, the full game text is also available on google docs here. I'll be creating google docs versions for each release besides the PDFs going forward.
Gunmetal Sonata is Powered By The Apocalypse and Forged In The Dark.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (14 total ratings) |
Author | Winged |
Genre | Role Playing |
Tags | Anime, Board Game, Detective, Dice, Magical Realism, Noir, one-hit-kill, PbtA, Tactical RPG |
Average session | A few hours |
Languages | English |
Multiplayer | Local multiplayer |
Links | Discord, Patreon, Twitter/X |
Download
Development log
- v0.91 updateMay 30, 2021
- v0.9 releaseMay 30, 2021
Comments
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I really need you to tell me you are still working on this
I am haha, I’m taking a break cause of life stuff and a new writing commission for another game, but I’m planning on returning to working on this in late July.
We will not clarify the year of that Late July 😅
I hope you are well and that it's just a matter of time ✨✨✨
Rad concept! I love the tense feel during one by one duel even only by reading.
I will delve more into it and will try to get it on my table.
Best of luck on the games, Winged. Keep up the great work.
Hey, did you know there's a review video on this RPG? Go check it out!
This game is so fucking cool. Period.
The layout and aesthetics are gorgeous and user friendly and the game design is top-notch.
Even in this early stage of development, and with a mechanic not even implemented yet, I wanted to call up my friends and start running a game of this immediately. The only thing stopping me is that it's finals week at my uni, and I've been on the struggle bus. I can't wait to see what you're planning with the Arc mechanics, and I want to support the full release however I can.
Oh my gosh, this is so lovely to hear haha. I’m glad you like it!
Dragonkid’s video gave me a huge bump and a ton of people are planning on playtesting the game soon, so I’m super excited to see where the design is gonna take me too!
Sounds a bit like Monster of the Week but with a different flavor.
Action Fantasy vs Action Horror
I’ve definitely looked at monster of the week for some of its unstructured monster hunting rpg tech! It’s for sure a game trying to capture some of the same moment-to-moment beats as GS.